STACK IT
The Design Process
Design is design. Similar to the design processes of UX and architecture, board game design starts with research and is followed by sketches, low-fidelity mockups, player testing, better mockups, more testing, and finally a polished high-fidelity prototype before even more testing.
Players will then vote on which response they think best describes the chosen building type. Not allowed to vote for themselves, players will award 3 points to their favourite submission, 1 point to their second favourite, and -1 point to their least favourite. The player with the most points after 3 rounds of 3 categories wins!